reuben moss /works/ deathmatch

      Name                          Created            Description
Parent Directory - deathmatch mar 16 - Image, C/ Encarnacion Gonzalez 8, Puente de Vallecas, Madrid, Spain deathmatch mar 17 - Image, The Physics Room, Christchurch, New Zealand deathmatch mar 16 - Sample Video deathmatch: war of attrition between two artificial intelligences Two computers control two game characters or bots within a specifically modified game. The two bots fight in an always ever-changing, never ending duel which was processed and displayed on two screens live in the space. This work is a software modification or "mod" of a community produced game urban terror which was in turn a "mod" of the hugely popular 1998 game Quake 3. All on-screen information like health levels and cross hairs as well as team colours were removed. The rules were set so that no side would ever win and the game would run indefinitely.