deathmatch

reuben moss /works/ deathmatch

NameCreatedDescription
Parent Directory
deathmatchmar 16Image, C/ Encarnacion Gonzalez 8, Puente de Vallecas, Madrid, Spain
deathmatchmar 17Image, The Physics Room, Christchurch, New Zealand
deathmatchmar 16Sample Video

deathmatch: war of attrition between two artificial intelligences

Two computers control two game characters or bots within a specifically modified game. The two bots fight in an always ever-changing, never ending duel which was processed and displayed on two screens live in the space. This work is a software modification or "mod" of a community produced game urban terror which was in turn a "mod" of the hugely popular 1998 game Quake 3. All on-screen information like health levels and cross hairs as well as team colours were removed. The rules were set so that no side would ever win and the game would run indefinitely.